![]() the lander is also the return vehicle driven by an LV-909. This way the electricity in the pod is enough. stabilizer is turned off when possible. Gravity turn is done as soon as the turning effect of the athmosphere allows it the radial engines work in parallel with the bottom LV-T45 after the boosters. The optimal values were found using trial and error. the BACC boosters are run in two stages with the thrust set to optimal values (50% and 80%). The LV-T45 is turned off while the boosters are jettisoned to avoid crashing. It is run on the least possible thrust that keeps the rocket stable and controllable until the boosters go off. launch stability achieved through the LV-T45 gimbal. Return using multiple aerobraking on high-enough orbit. Capable for Mun surface rescue mission with okto and solar added. It lands and returns with remaining fuel. It can be built with early tech tree parts but VAB and launch pad must be upgraded. Fairings made the game much much more playable, I highly recommend getting there ASAP. In previous versions of KSP I made a beeline to science techs, but after experiencing the change brought on by unlocking fairings, frankly, everyone should get those before anything else. The last ship I would consider "Early" because the next iteration moves to 2.5 m parts to replace that silly bottom section. It has somewhere between 6k and 7k Dv, you could get to Jool with it I think-but I use it just for Satellite missions (because I am freaking terrible at getting my Argument correct) This is a basic flyby vehicle for passing by Minmus and the Mun.Īs soon as I hit miniaturization this was the first thing I built. Turn to 5 degrees above the horizon line and accelerate as much as you can, most of this takes part (for me anyway) from about 22km to 35km~ Edited by RandoxĪt 3 km, depending on TWR of engines (under 1.5 twr, max it out, over 1.5 twr go until you start seeing air friction) increase to maximum speed.Īt 7.5 km turn to 90 degrees and proceed until the apoapsis hits 60~ No matter, I just need to decide how to name them. The only hitch is that my mining fleet is truly going to be incapable of atmospheric landings now, so I'll have to work out a shuttle instead. I very much look forward to trying to recreate my Kethane fleet under the new inbuilt system. That is truly the Kerbal way (and of course Jebediah was the pilot). So basically, I screwed up the launch at every opportunity in a rocket I threw together in 5 minutes, and the mission was still a resounding success. 90/50 descent setup, could have been a lot more aggressive which such a light return assembly. She landed just fine, though there was a little bit of panic when I couldn't remember if the altitude setting on the parachute was sea level or radar (it's radar). ![]() A trio of winglets on the main stack would also not be unwelcome, for after the boosters are dropped. I also accidently turned the engines off for several seconds, performed cartwheels while attempting to gravity turn, and neglected to connect the booster fuel tanks to the center stack, and she still made it into a 90/110 orbit with 45% fuel remaining in the half tank on the second stage (not enough to go anywhere, but more than enough to land). I have to admit, I was a bit surprised (and more than a bit alarmed) by the fuel consumption, though I was just winging the speed (rather than looking up the values for an efficient ascent). Decided to just slap something together to get a feel for the new aerodynamics and heating system before I tried anything more ambitious. ![]() Only got around to trying out 1.0.2 for the first time tonight.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |