VAYA: And Frederick is the only possible heir? LEM: Both he and the Lady are rather advanced in age. Health Tonic VAYA: Do you know exactly how old Armand is? VAYA: One can only play the game with the pieces one has. VAYA: Maybe that's what Armand is trying to prevent, no? LEM: For Clara Soria? I believe House Colvan has a young man around Frederick's age. VAYA: Well, Frederick's dates at the observatory ought to go better now. LEM: Oh, she must've been tremendously impressed all around. He was probably hoping to prove our observatory is just as good as theirs. VAYA: Even better? Clara, the young lady, is from House Soria. Frederick tried to take her there, but everything was rusted solid. VAYA: And now I have to make some machine oil. VAYA: Apparently Armand arranged for Frederick to go on a date with a young lady from another House. VAYA: Maybe next time you can go in my place! He might not even realize it's a different person. LEM: Think Armand would know my name? Keeping in mind I've been here my whole life. VAYA: See! You remember my name just fine. The one who graduated at the top of his class from the College of Alchemical Engineering. Such a complicated, burdensome thing, to remember one single name, the name of your new Alchemist. VAYA: Yes, I suppose it's too much to ask. LEM: To be fair, you started only rather recently. Captain Gelt had to prompt him several times. LEM: What a brave man you are, surviving a formal dinner! Frederick spilled food down the front of his shirt. The Lady Van Tassen looks like she's embalmed. Armand kept going through his old stories about honor and righteousness. While it is in Early Access, the game is pretty much complete, save for balancing.Van Tassen's New Alchemist CONCORDIA LEM: So how did it go? I would also recommend this to folks who liked previous Zachtronics games, but… Well, they probably already have it. The ability to make your own puzzles, puzzles not related to the story, but part of the world, a little side game… There’s a fair amount to Opus Magnum, and all this, combined with the good music and visuals? Makes it a good choice for folks who like puzzle games with a bit of bite. This is a useful tip), and for some, I have compact and cheap (but sloooow) designs. The game makes this pretty damn easy to make these designs, with multiple design saves per puzzle possible, so for some puzzles, I have designs that are quick (because I threw lots of arms in… Arms can overlap, even if collisions with their bases is not allowed. The more complicated the machine you’re making, the more it costs, the more area it takes up, and the longer it’s going to take to program to work right (Although I really do feel a “Start from a certain place in the program” option would help there.) Two of those are things you’re scored on, compared with other folks… And this is the other joy of Opus Magnum… Different designs having different efficiency, efficiency that often comes at the sacrifice of other qualities. Don’t do this, kids.įinally, there’s the negative reinforcement. This took about an hour to program (including checking everything), and was slow, expensive, *and* taking up a lot of space. Move them around, shuffle them for optimisation, but when it gives you one Water Sphere, and you have two waters to bond, then you just have to deal with it… And it’s fun to do so. The robot arms (your means of manipulating the elements) can’t be programmed until you place your element sources and the output down, and no, these sources are the sources you have to work with. Sometimes, this is more restriction than anything else. Not that you’d see that, but rest assured, you’re making explosives, there is story to it, both before and after, it’s written well, and it makes sense (More bonds, in chemistry = More energy when they break. Sometimes, this is positive reinforcement, like the warm glowies you get when two arms, a special kind of bonding machine, and a glyph to turn elements into salt take the element of Fire, and make it… Well, more fiery. So what’s clever about this? Well, it encourages tight, simple designs with fewer moving parts. Anateus, as you might have guessed, is a slovenly genius.
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